![]() ![]() If someone could help me or wouldn't mind letting me use/edit their own similar system that'd be great. I'd really like to just recreate the system. I could go into more detail and actually show you the triggers, but i'm actually embarassed and know that my system is an AWFUL way of achieving this. You basically capture it twice, once to reset it, and again to take it for yourself. When stealing an enemies Control Point, first you have to reset it back to it's neutral ownership before capturing it for yourself. If you stop capturing a Control Point before it reaches 100%, it will immediately start losing progress (Shields) at a rate of -10 per second or -10% per second. Capturing adds 10 Shield Points per second, and finishes at 100. I use the Shields of the Control Point as the capture progress (0 to 100% shields), this is nice because it is a visible indicator of the capture progress. So, research points it is your research speed, you dont spend point for research, but then more you have, the faster researches. Then I use triggers to check if the Control Point is neutral or under an enemies control, and apply the appropriate triggers to start the capturing process. Clerks give you workflow points when you sign resource supply contracts you lock some workflow points, it means that if you break a contract you will get your workflow point back. Also, I check if a Control Point has this behavior before allowing you to Capture it, so 2 units cant capture the same point at once. This behavior doesn't modify the Control Point in any way, it's just for the buff/actors/sounds/triggers that go along with making it look and sound pretty. I use a channeled ability to create a persistent that applies the "Capture" behavior to the target Control Point. The Control Points in my map are invulnerable structures like a Missile Turret or Pylon. The map supports up to 10 players, and has separate teams so this is important to note. For example, an enemy could interrupt you at 99% captured, kill you, and finish the Control Point for themselves only needing that last 1% to complete it. ![]() If you stop Capturing or get interrupted while capturing, the Control Point will begin losing progress. If the Control Point was under enemy control, you'd have to reset it (back to Neutral ownership) before making it your own. You walk up to the Control Point, begin channeling, and after X seconds it becomes yours. ![]() If you ever played games like Company of Heroes of Warhammer this is pretty much identical to capturing in those games. There are 5 "Control Points" in my map and you use your "Hero" to capture them. ![]()
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